Workflow LibraryLevels, Walls & Floors

Model Walls with Levels, Base/Top Constraints, and Offsets

Walls driven by level constraints and offsets instead of loose heights.

  1. Switch to the Floor Plan where you want to start (e.g. Level 0).
  2. On the Architecture tab, click Wall → Wall: Architectural.
  3. In the options bar / Properties:
    • Base Constraint = the Level where the wall starts (e.g. Level 0).
    • Base Offset = vertical offset from that Level (e.g. 0, 500 mm, etc.).
    • Top Constraint = the Level where the wall ends (e.g. Level 1, Level 2).
    • Top Offset = adjustment above or below the top Level (positive or negative).
  4. Draw the wall in plan view using lines/rectangles or Pick Lines.
  5. Review in 3D view:
    • Confirm one wall starts exactly at the Level (offset 0).
    • Confirm any wall with Base Offset sits above the Level.
  6. To adjust heights:
    • Change Top Constraint / Top Offset in Properties.
    • Or drag the top of the wall in an Elevation view.
  7. When Level elevations change:
    • Revit automatically adjusts the wall top/bottom according to the constraints and offsets you set.

Tips

  • Avoid making one continuous wall from ground to top floor; instead:
    • Split walls per Level so that different construction types and details can be applied per storey.
    • This also simplifies clash detection and local editing.

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Model Walls with Levels, Base/Top Constraints, and Offsets | Archidemy